Hi there! Thank you for downloading
MERP PEX, the Middle-Earth Role Playing Player Experience calculator.
With it, you will finally be able to calculate player's experience
points without the use of a calculator or consulting any tables. The
rules for figuring out experience points are the same for both the
First Edition (red, #8000) and Second Edition (black, #2001) MERP
rule books, so you can use this app for whichever version you use. It
is useful for up to 10 player characters up to level 25 experience.
Let's take a look at it!
First -- and only once -- you need to
fill in the names and experience points for each of the players. As
you use MERP PEX in the future, the experience points will
automatically be updated. Notice that the level of each character
will be automatically calculated with the data introduced, so it is
important you fill in the data correctly. For each adventure, select
which characters participated, as it is possible some players from
the previous adventure were not included in the current one. Then
press the "Save characters" button at the bottom of the
screen to continue.
After that, the system is pretty
simple. In the upper part of the screen, you'll establish the number
of criticals and victims for each level. For example, Haldreth
delivered one A critical to a level 2 Orc, killed a total of three
level 2 Orcs, and also killed two level 5 Orcs. First, press the up
arrow underneath the "Level" label until it reads "2."
Then press the up arrow underneath the "A" label until it
reads "1," and press the up arrow beneath the "Victims"
label until it reads "3." The numbers in the display should
read 2-1-0-0-0-0-3. Next, press the up arrow underneath the "Level"
label until it reads "5," and then the up arrow underneath
the "Victims" label until it reads "2." The
numbers in the display should now read 5-0-0-0-0-0-2. Please note,
the order in which you enter the numbers is not important as the
counters remember what number was entered for each character.
For magic it is even easier. Simply
press the up arrow until you get to the "Level" of spell
cast, and then the "Amount" of times it was cast.
For Movement Maneuvers, use the arrows
to input the number of times a maneuver was successfully completed
for each difficulty level. For example, Chandra managed to complete
two medium, one extremely hard and one absurd Movement Maneuvers.
After they are input, the display should read 0-0-2-0-0-1-0-1. Please
note that the table goes from Very Easy ("Eas") to Absurd
("Abs") as Routine maneuvers do not give any experience
points.
Next, use the slider bar to indicate
the importance that the character had for the completion of the
objectives.
Finally, manually input in the box the
total of any experience points earned by the loss of life points as
well as any extra points earned. You will need to remember the number
of experience points earned for each critical received, as they need
to be input here as well: 100 for an A, 200 for a B, 300 for a C, 400
for a D, and 500 for an E critical.
You have to notice that for simplicity
I haven't given the possibility in MERP PEX of reducing experience
points when a character kills a sleeping foe, so you can place here
the experience points you consider fair for that reason.
When everything has been entered for
each of the characters, just press the "Group" tab and
complete the experience points for traveling and for finishing the
adventure. Next, press the "Calculate PEX" button to get
the results. If the players are not around, you may want to write
down the number of experience points each character earned so you can
tell them later. Finally, press the "Save" button at the
bottom of the screen and MERP PEX will store everyone's experience
points for the next time you use the app.